Do you find other games improve the way you play Magic? Paul Baranay examines the similarities between Commander and Path of Exile.
Do you find other games improve the way you play Magic? Paul Baranay examines the similarities between Commander and Path of Exile.
How do you feel about one player holding the table hostage with an infinite combo but choosing not to use it?
Is it okay to roll dice instead of making a hard decision in a game of Commander? Is randomly choosing actually "fair"?
Yesterday, Wizards of the Coast "concluded" their 30th Anniversary Edition sale just forty minutes after it began. Did it really sell out?
Paul Perjuns-Tart discusses Michael McClure’s controversial disqualification from Dreamhack and the ethics of selling curled foils.
Amanda Stevens talks diversity, equity, inclusion and an interesting conversation with Sheldon Menery from the Rules Committee.
Paul Perjuns-Tart speculates on the takedown of Card Conjurer. Could Wizards of the Coast be making their own digital alter service?
Sheepwave discusses proxies, counterfeits and cease and desist letters with Kyle Burton, creator of the now defunct Card Conjurer.
Corbin Hosler discusses what Magic players should make of the Bank of America report regarding Hasbro printing practices.
Sylvan Library is a competitive staple with a history stretching back to 1994. But does it secretly suck in cEDH? Drake Sasser says so!
Does every game of Commander have to be four player? Will you tolerate a three player pod? A five player pod?
Are Narset and Tergrid always going to be "those kinds of decks"? Mike Carrozza looks at teaming up against "problem" commanders.
Amanda Stevens breaks down what makes for a good Magic convention in a follow up to The Anatomy of a Good Event.
Is land destruction fair game in Commander? Would you forgive someone for using Wasteland against you if you kept a greedy hand?
Is casual good? Is competitive bad? Amanda Steven talks language in Commander and the assumptions we make based on play styles.
At what point do you check if the table can stop you? Is Jan Jansen bound to be the Bolas no matter how you build him?
Amanda Stevens discusses what goes into making a good Magic event and what organisers could learn from anime conventions.
You’re definitely the Bolas if you play a deck way too strong for your group on purpose, but what if it was their idea in the first place?
Former Level 3 judge Nicholas Sabin reflects on the challenging economics behind Magic's devoted judge community.
Ever tried to make a Commander deck feel like a Pokemon deck? Commander Mechanic is mad enough to try with Florian, Voldaren Scion!
Are you the Bolas if you take out an opponent that knew you had lethal damage and didn't play accordingly? This week Mike Carrozza discusses dogs and dogpiles.
I remember being in religion class in seventh grade. I wasn't very focused on the lesson, instead I was looking through some Magic cards I had with me. A girl sitting across from me asked if she could see one and I discreetly gave one to her. After a bit…
Commander Mechanic AKA Chris Balon revisits the might Rhystic Study, one of Commander's most powerful cards.
Does knocking out an opponent with lethal on board make you the Bolas? Is “but it’s just a precon” a valid defense? Mike weighs in.
Jake FitzSimons wonders what the cEDH meta would look like if the Rules Committee ever changed how hybrid mana in Commander.
Amanda Stevens discusses the steps local gaming stores can take to be more inclusive and safe for everyone.
Commander Mechanic Chris Balon looks at running the right interaction in Commander and how it can lead to more engaging games and turns.
What is there to discuss beyond Rule Zero? Amanda Stevens runs through their tips for creating better experiences playing Commander.