CUT #22 - Vaevictis Asmadi vs. Palladia-Mors vs. Arcades Sabboth

Last CUT, we talked about the future of Magic: the Gathering, or the near future rather, so this article I wanted to take a look back, not quite on Magic, but CUT. Doing the 2nd anniversary article for CUT, the idea dawned upon me: I wanted to bring back the original three people that helped kick off this article series and have challenges that would really represent the meaning and spirit of CUT. After I emailed them all, two of them gave me an enthusiastic yes, and the other one, unfortunately, was too busy so they couldn't participate. Seeing as this third person is my brother, I thought who else better to replace him but me! The players are set, now all we need are the challenges. Knowing that if I came up with these all by myself I would have an unfair advantage, so instead, each of us came up with a challenge so that no one had an advantage that the other ones didn't. Before I show you what those challenges were, let's see who won CUT #21!
Congratulations, Jordan! Bright-Palm, Soul Awakener
Go and check out all of our competitors links:
Jordan: EDHREC, Youtube, Instagram
Mike: Commander's Herald, Twitter
Now let's see what challenges the three of us cooked up!
-
All nonbasic land cards in the 99 must have their first printing be in a Commander set/Commander Precon
-
Your commander must be one of the original Elder Dragons from Legends (Nicol Bolas
, Arcades Sabboth, Chromium, Palladia-Mors, or Vaevictis Asmadi) -
Your deck must include one Background, one card with Partner, a Sol Ring
, and an Arcane Signet
First up is David! David still holds the record for most votes in a single round of CUT, and has been on three times now. Let's see what he cooked up for CUT #22...
One-Shot Vae
View on ArchidektCommander (1)
Enchantments (16)
Creatures (24)
- 1 Alena, Kessig Trapper
- 1 Apex Altisaur
- 1 Archetype of Aggression
- 1 Archetype of Endurance
- 1 Atarka, World Render
- 1 Birds of Paradise
- 1 Bladewing the Risen
- 1 Chainer, Nightmare Adept
- 1 Dockside Extortionist
- 1 Elves of Deep Shadow
- 1 Ignoble Hierarch
- 1 Kediss, Emberclaw Familiar
- 1 Mr. Orfeo, the Boulder
- 1 Nyxbloom Ancient
- 1 Old Gnawbone
- 1 Omnath, Locus of Mana
- 1 Pathbreaker Ibex
- 1 Primordial Hydra
- 1 Rivaz of the Claw
- 1 Savage Ventmaw
- 1 Thrakkus the Butcher
- 1 Tireless Provisioner
- 1 Ulvenwald Oddity // Ulvenwald Behemoth
- 1 Umori, the Collector
Artifacts (4)
Lands (36)
Sorceries (9)
Planeswalkers (2)
Instants (8)
When given the option to choose a restriction for this challenge, I wanted to take us back to a simpler time. A time before spoiler seasons, artificial scarcity, and an average of one major release coming out every month. The five Elder Dragons were the original five commanders that you could select for Commander; Commander's original name, Elder Dragon Highlander, refers to this explicitly.
The five Elder Dragons vary widely in power. Nicol Bolas
Big, bold, and battlecruiser-y, this deck plays like a Prossh
Mitigating Limitations
As far as other limitations go, not having access to dual lands was a big limitation in a three-colour deck. Having a ramp focus hopefully will help me fix my color. Aside from Command Tower
I also had to include a Partner. Kediss, Emberclaw Familiar
The inclusion of Sol Ring
I also needed to include at least one Background in the deck. I feel Backgrounds in the 99 are deeply underestimated in terms of power, and doubly so with Partner commanders, though that's beyond the scope of this article.
Four Backgrounds made the cut in this deck: Master Chef
When I first read the challenge, I thought Companions were on the laundry list of restrictions, but even after realising my error, I decided to keep Umori, the Collector in the deck. A 4/5 for four with a cost reduction ability is very strong. I don't understand why he doesn't see more play.
So How Does This Deck Play?
Our early game, we have three things we are aiming to accomplish. The first is to ramp. I've veered away from creature-based ramp because we want to be able to recover from a board wipe. Cultivate, Kodama's Reach, Harrow, Wayfarer's Bauble, and others allow us to fix our mana and build up towards swingy turns. Later on we want a mana-doubler effect to secure our endgame, like Zendikar Resurgent or Nyxbloom Ancient.
A niche pick is Braid of Fire. It will help us pay our tax to Vae each turn and feed his fire-breathing.
The second goal is to build a resilient engine. We want to play many small but useful planeswalkers and enchantments to build up a resilient board. The Backgrounds fit into this goal nicely. We also have Primal Rage for trample, Fervor, Dragon Tempest and Samut, Tyrant Smasher for haste, and Asceticism for hexproof and regeneration.
The last is to play the game. The deck is filled with mid-game threats that lets us play be a threat while we build up to our end game. Ulvenwald Oddity, Thrakkus the Butcher, and Primordial Hydra are all ways of keeping the pressure up.
End Game
The end game for this deck is when you go over 10+ mana.
The hope is to get enough mana (Nyxbloom Ancient, Zendikar Resurgent, Omnath, Locus of Mana)/power (Mr. Orfeo, the Boulder, Blood Mist, Thrakkus the Butcher and Atarka, World Render)/combat-step-doublers (World at War), combined with haste and trample to one-shot the strongest enemy player.
Barring that, our goal is to be able to untap with Vae. A number of spells, like Heroic Intervention and Tyvar's Stand, are there to ensure that happens. Asceticism with some spare mana makes Vae very resilient. After that, pay our tax and then go all in.
Vae is likely to die, but we can get him back with Bladewing the Risen, Command Beacon, Animate Dead, and Rivaz of the Claw
If the threat of Vae is too high, or he has died too many times, the deck can win with just the 99. There's enough big creatures to power through, or we can get a ton of mana and play Genesis Wave to out-value our enemies.
All in all, Vae is a well-balanced casual deck with some hilarious damage potential.
Thanks, David, that's such an awesome deck! Since I didn't want David to start building all over and have him restart (also due to time constraints) I let him submit his deck even though it didn't quite follow one of the challenges (though I can see how he interpreted it). This is where you come in: is his not quite getting that one challenge perfect a dealbreaker for you? I'll leave that for you to decide.
Now onto our next deckbuilder, Sinclair! This will also be his third CUT, what has he constructed for the occasion?
Stirring Up Combat
View on ArchidektCommander (1)
Lands (36)
Enchantments (19)
- 1 Act of Authority
- 1 Banishment
- 1 Crescendo of War
- 1 Curse of Chaos
- 1 Curse of Opulence
- 1 Curse of Predation
- 1 Darksteel Mutation
- 1 Descent into Avernus
- 1 Duelist's Heritage
- 1 Flaming Fist
- 1 Frenzied Fugue
- 1 Grasp of Fate
- 1 Mystic Barrier
- 1 Shiny Impetus
- 1 Song of the Dryads
- 1 Vow of Duty
- 1 Vow of Lightning
- 1 Vow of Wildness
- 1 Witch Hunt
Creatures (21)
- 1 Agitator Ant
- 1 Archangel of Strife
- 1 Atalan Jackal
- 1 Basandra, Battle Seraph
- 1 Biophagus
- 1 Bruse Tarl, Boorish Herder
- 1 Death-Greeter's Champion
- 1 Dockside Extortionist
- 1 Firemane Commando
- 1 Flamekin Herald
- 1 Gahiji, Honored One
- 1 Hellkite Courser
- 1 Jolene, the Plunder Queen
- 1 Keeper of the Accord
- 1 Marisi, Breaker of the Coil
- 1 Master of Ceremonies
- 1 Scavenging Ooze
- 1 Space Marine Devastator
- 1 Verge Rangers
- 1 Vexilus Praetor
- 1 Windshaper Planetar
Instants (3)
The point of this deck is to control combat and to give the illusion that your opponents would gain more value from attacking each other rather than you. Hopefully, they leave you alone long enough so that you can close out the game with Palladia-Mors. With cards like Marisi, Breaker of the Coil and Mystic Barrier, you get to decide in what direction most of the combat goes. However, these should mainly be used as a last line of defense, as Curses, such as Curse of Opulence, make your opponents more attractive targets to attack.
Spectacular Showdown is probably the best way to close out a game by making your opponents attack each other with double-striking creatures, and you should, if all goes according to plan, only have one player to remove. While Akroma's Will will not help further opponent-on-opponent violence, it will let you remove at least one player from the table, making it harder for a game of 3-on-1 to break out.
One of the tricky things you will find with this deck is that you will always need to be calculating the time to go on the offensive. While it looks like most of your creatures are attackers, this is not the case. The majority of the time, you will need to hold your creatures back until you can play cards like Bruse Tarl, Boorish Herder and Hellkite Courser to give Palladia-Mors haste, double strike, and lifelink, to basically guarantee that kill.
This deck is very political, so you'll need to make yourself look like the least threatening one at the table until near the end of the game. Don't be afraid to make deals that help you stay in the game as long as possible. Your opponents are your friends, or at the very least unwilling allies, so don't be afraid to help them ramp with Collective Voyage and Tempt with Discovery, or pump their creatures with Archangel of Strife and Crescendo of War.
Great job, Sinclair! Finally it's my turn, here's what I came up with!
Arcades, CUT Strategist
View on ArchidektCommander (1)
Lands (37)
Enchantments (9)
Creatures (29)
- 1 Amareth, the Lustrous
- 1 Ancient Bronze Dragon
- 1 Ancient Gold Dragon
- 1 Ancient Silver Dragon
- 1 Avenging Hunter
- 1 Chardalyn Dragon
- 1 Crystal Dragon // Rob the Hoard
- 1 Draconic Muralists
- 1 Dragonborn Looter
- 1 Dread Linnorm // Scale Deflection
- 1 Earthquake Dragon
- 1 Emerald Dragon // Dissonant Wave
- 1 Giant Ankheg
- 1 Gigantoplasm
- 1 Gilanra, Caller of Wirewood
- 1 Guardian Scalelord
- 1 Juvenile Mist Dragon
- 1 Korlessa, Scale Singer
- 1 Oceanus Dragon
- 1 Owlbear Cub
- 1 Owlbear Shepherd
- 1 Renari, Merchant of Marvels
- 1 Sapphire Dragon // Psionic Pulse
- 1 Scaled Nurturer
- 1 Scalelord Reckoner
- 1 Skyhunter Strike Force
- 1 Stormsurge Kraken
- 1 Sword Coast Serpent // Capsizing Wave
- 1 Young Blue Dragon // Sand Augury
Artifacts (8)
Instants (8)
It's definitely been a minute since I last had to make a deck for CUT. I knew with these challenges I wanted to embrace the Dragon part of Elder Dragon Highlander. Arcades Sabboth wasn't my first choice; I originally wanted to build around Palladia-Mors, but unfortunately Sinclair claimed her first, and I didn't want to make the cover image two of the same Dragon, so Arcades it is!
Thankfully there were lots of draconic options in the Bant colours thanks to Commander Legends: Battle for Baldur's Gate. I get to play the Olympic podium worth of Dragons, Gold, Silver, and Bronze! Also in that set, there are lots of options for ramp to power out those Dragons, though, as you can see from the decklist, there are a lot of cards from CLB and not a lot from anywhere else.
Some other support cards I leaned on were the Kindred cycle from Commander 2017. Starting with the powerhouse that is Kindred Summons, pair that up with Kindred Discovery and you're cooking with gas. Arguably in the greater Commander metagame, Kindred Boon should see more play. Creatures like Renari, Merchant of Marvels and Korlessa, Scale Singer help cast Dragons faster, while Giant Ankheg and Scalelord Reckoner deter/prevent removal from my opponents.
Obviously this deck aims to play as many Dragons as fast as possible. With the lack of Rampant Growth, Cultivate, or even Lay of the Land at my disposal, I had to dig deep. Of course, the staples Sol Ring and Arcane Signet were in the challenges already, so I threw in Commander's Sphere and Decanter of Endless Water to add some more multicolor-producing options. The Jade Orb of Dragonkind and the Lapis Orb of Dragonkind have the added bonus of not only producing mana but giving me a bonus whenever I cast any one of my precious Dragons.
I chose Gilanra, Caller of Wirewood as my Partner creature because of the ramp and the card draw I'll get when I cast any of my big Dragons. For Backgrounds I chose: Folk Hero, Shameless Charlatan, Feywild Visitor, Acolyte of Bahamut, and Master Chef. I may have gone a little overboard with the Backgrounds, but they're all integral, I swear! Folk Hero and Acolyte of Bahamut support the Dragons in my deck and allow me to either play more Dragons or draw more cards because of playing said Dragons. Feywild Visitor and Master Chef are what I like to call "Hey look, value!" type cards, where they give little drops of value as the game goes along. Lastly, there's Shameless Charlatan. You might be wondering why I have it in there, but it's simple: sometimes I want my commander to not be Arcades Sabboth anymore so I don't have to pay that ridiculous upkeep cost.
After building this deck, it has inspired me to maybe build a Bant Dragons deck, as it's a niche that not very many people have explored. Hope you enjoyed reading this as much as I enjoyed building it.
There be Dragons about! Now that you've seen and read all three decks, it's time for you to vote! Pick which deck was your favourite, or who you thought made the most out of the challenges presented. Even though there will only be two that move on to the next round, the person in third place doesn't walk away empty-handed; nay-nay, on top of the challenges already decided, they will get to add their own fourth challenge that the two finalists will have to abide by. Make sure you vote and come back next time to see who made it and what challenge gets added. Thanks so much for reading, and remember, if you don't love it, CUT it!
Poll Ends: