How They Brew It - Shorikai's Noncreature Reanimator

Shorikai, Genesis Engine by Wisnu Tan
It's Finally Here
Heya, I'm Michael Celani, and you're reading How They Brew It, the article series that's to Magic: The Gathering as alcohol is to Magic: The Gathering. Many of you have read my set reviews over the past couple of years, and for that, I truly apologize: I was in a dark place at the time, and didn't know that what I was doing was wrong.
Regardless, you may have noticed that throughout my set reviews I've often referred to a mythical "noncreature reanimator" deck. The idea's simple: it's a reanimator deck without black that cheats out anything but creatures. I mentioned the concept in this review, and this one, and this one, and even this one, but I've never actually written a tech on the subject. The truth is that I've been biding my time, scheming, slowly letting new cards hit the table, but like a dancer at a gentleman's club running out of clothes to remove, I can tease you no longer.
This is Shorikai, Genesis Engine
The plan is simple: we use Shorikai
Drawing It Out
Step one in this quest to prove that I can actually make playable decks and not just jank cheat stuff out is drawing the pieces we want to revive and binning them. Luckily, Shorikai
- It's cheap: at just four mana, and with our suite of two-mana ramp rocks, we're often casting Shorikaion turn three
- It's resilient: players need artifact removal to snipe Shorikai, which is less common than creature removal
- It's unassuming: players are reluctant to destroy stuff that's not an immediate threat, so careful control of what you bin will make you appear more modest than your opponents
- It's easy to recur: even if Shorikaidies, the deck is built around reanimating artifacts, so the commander tax isn't a huge issue
- It's powerful: the activated ability is extremely cheap, available at instant speed, draws more cards than it throws away, and supplies you with an endless stream of chump blockers
Putting any additional draw engines in this deck seems useless in the way that a quarter is to Mark Cuban, but that doesn't mean we're dedicating no card slots to card draw. Instead of providing redundancy, we'll be focused on buffing Shorikai
Double Draw
Doubling the card draw seems like a great place to start, which is why I started there. Teferi's Ageless Insight
Untap That
The flipside to increasing the number of cards drawn is boosting the number of times you can actually activate Shorikai
The best card in this category is bar-none Unwinding Clock
At the Controls
Unfortunately, like my gym membership card, this deck can just sit there for quite a while. To make the plan work, you'll need to find both a reanimation spell and a reanimation target, and since our deck can't contain entirely those two things, we'll need stuff to do while we assemble Exodia.
Shorikai
Counterspells
Counterspells are an obvious pick for the list, and we're running quite a few. Wash Away
Board Clears
Since Shorikai
Repeatable Removal
Argent Dais
Rift at Home
Ugin's Binding
Bringing it Back
Alright, enough stalling. We've stocked our graveyard with a healthy amount of Shorikai
The Single-Target Spells
The single-target spells are generally around four or five mana and will return either a single permanent or a small handful of permanents from your graveyard to the battlefield.
- Refurbishand Argivian Restorationeach cheat out an artifact with no bells or whistles.
- Abuelo's Awakeninggets either an artifact or non-Aura enchantment. Unfortunately, it does come back as an easier-to-remove creature, though in a pinch you can use this to animate an indestructible Darksteel Citadel.
- Repair and Rechargecan revive either an artifact or an enchantment, and it gives you a free rock that you can use on Shorikaiactivations to boot.
- What Must Be Donereturns a historic permanent, which in practice means an artifact. There are Sagas and legendary permanents you can hit, but they're nowhere near as plentiful in the deck.
- Invoke Justicereturns any permanent you want. That mana cost might look prohibitive, but your draws are so smoothed out that you're hitting your land drop nearly every turn anyway.
- One Last Jobcan get back a creature, a Vehicle, and an Equipment, all on one spell. There's really only one Equipment worth reanimating (Kaldra Compleat), but you'll often be able to hit a Vehicle and a creature if you get lucky enough.
- Builder's Talentreturns any noncreature, nonland permanent at a total cost of eight mana. That Walltoken is actually pretty effective at protecting you from saboteursif you can land it in the early turns.
- Desecrate Realitygets any odd-mana permanent from your graveyard, provided you hit the adamant cost on it by paying three colorless mana. This should be trivial with the number of rocks we're running; obviously, it's not worth casting outside that except for dire emergencies.
The Creatures
There's a couple of creatures that'll get stuff back for you, too. Ironsoul Enforcer
Reenact the Crime
It's worth talking about Reenact the Crime
With Shorikai
Reenact the Crime
The Mass Reanimation Spells
These three spells all do the same thing: return every artifact and enchantment from your graveyard to the battlefield. You do have to be a little careful with Open the Vaults
Big Bad Bots
What are we reanimating with this highly efficient (genesis) engine? Well, that's up to you! Customize the deck to your own tastes. I've included a smattering of the cards talked about below in the actual list, but you may find yourself a fan of one strategy over another. Let's take a look at some categories, and you can decide what's best for you.
More Cheating
Take a page from my ex and follow up your cheating with more cheating. Big spells, like Omniscience
Portal to Phyrexia
Vehicles
You can decide to go heavy on Vehicles, too, which is ostensibly what Shorikai
Anthems & Tokens
Speaking of your pilots
Actual Creatures
Oh yeah, some creatures are artifacts or enchantments. It's not quite noncreature reanimator if you go all in on these, but it does open you up to additional reanimation spells, like Resurrection
It's Over
After what felt like forever, I've finally done it: I've finally made an article about noncreature reanimator. And it's only the (checks notes) most popular Azorius commander?! I really need to get back to my hipster roots. Where's my They Might Be Giants CD?
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Noncreature Reanimator
View on ArchidektCommander (1)
Creatures (12)
Sorceries (12)
Instants (13)
Artifacts (22)
- 1 Manifold Key
- 1 Sol Ring
- 1 Voltaic Key
- 1 Arcane Signet
- 1 Argent Dais
- 1 Azorius Signet
- 1 Fellwar Stone
- 1 Liquimetal Torque
- 1 Mind Stone
- 1 Talisman of Progress
- 1 Thought Vessel
- 1 Sonic Screwdriver
- 1 Clock of Omens
- 1 Unwinding Clock
- 1 Alhammarret's Archive
- 1 The Prydwen, Steel Flagship
- 1 Kaldra Compleat
- 1 Reaver Titan
- 1 Rolling Hamsphere
- 1 Darksteel Monolith
- 1 Parhelion II
- 1 Portal to Phyrexia
Enchantments (8)
Lands (32)
- 1 Adarkar Wastes
- 1 Ancient Den
- 1 Command Tower
- 1 Darksteel Citadel
- 1 Exotic Orchard
- 1 Glacial Fortress
- 1 Hallowed Fountain
- 1 Hengegate Pathway // Mistgate Pathway
- 1 Idyllic Beachfront
- 4 Island
- 1 Mech Hangar
- 1 Meticulous Archive
- 1 Mystic Gate
- 1 Nimbus Maze
- 4 Plains
- 1 Razortide Bridge
- 1 Reliquary Tower
- 1 Rogue's Passage
- 1 Scene of the Crime
- 1 Sea of Clouds
- 1 Seachrome Coast
- 1 Seat of the Synod
- 1 Skycloud Expanse
- 1 Spire of Industry
- 1 The Mycosynth Gardens
- 1 Treasure Vault
View this decklist on Moxfield
- You might be tempted to also include Thought Reflection, but by the time you could either cast it or cheat it out, you're better off presenting an actual threat.
- Although more generic untappers, like Kelpie Guide, exist and can be used on Shorikai, I eschewed them to get around summoning sickness.
- A more enchantment-focused version of this deck could also consider Replenish, though I'd question why you wouldn't just run Anikthea, Hand of Erebosif that's your strategy.