How They Brew It - The Ten Dollar Storm Deck
[card]Malcolm, Keen-Eyed Navigator[/card] by Eric Deschamps
Ahoy, matey! Welcome aboard the Black Devotion, scourge of the Seven Seas! Put yer cutlass down, take a swig of rum, and share with us yer tales of swashbucklin' adventure. We've plundered the greatest booty across Ixalan and the rest of the multiverse, an' -- drop anchor a tick, Barnacle Bill from pirate accounting is on the parrot.
...What? We spent 'em and traded 'em and frittered 'em away on drink and food and pleasurable company? What?! We neglected to declare our illegal income on Schedule C Form 1040-CR?! What?! Repossessed?!
Uh, h-hello there. Welcome aboard the S.S. Tibalt, honest merchant ship. Things have been rough.
[This article was originally posted to Reddit on November 29, 2020. It has been modified to reflect changes in the deck since then.]
The Ruby Medallion Calls
I'm Michael Celani, and currently I'm sailing aboard the USS Screwed. With my pirate ship, pirate treasure, and pirate crew repossessed, I've had to give up my buccaneer lifestyle. If I don't find an honest way to pay my debt for all that stuff I stole, it'll be me hanging from an arch outside Orazca, serving as an example.
I need to build a deck to protect my humble merchant ship and accrue wealth all on a shoestring budget. To do this, I've chosen an archetype chock-full of value and known for being drop-dead simple to build on the cheap: Izzet Storm. Here's my five-step scheme to get rich quick:
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Amass as much value as possible with cheap cantrips.
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Build a crew of creatures that work well with noncreature spells.
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Find the perfect captain to run a tight ship.
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???
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Profit!
The Curse of the Mox Pearl
If I want to make an honest living selling product, I'm totally boned because economies of scale prices out smaller competitors; I'd need to find a niche market to gain a foothold in. Here are the spells that will draw the cards we need to craft a good business:
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[card]Opt[/card] definitely isn't optional for a storm deck, as it's a cheap cantrip with a built-in scry.
- You can use these cards on an end step before your turn if you need a land, but you'll generally want to save them until creatures that get extra value from noncreature spells are on the battlefield.
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[card]Glimpse the Cosmos[/card] works much the same, but it lets us choose from the top three cards instead.
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[card]Hieroglyphic Illumination[/card] is
proof that aliens built the Pyramidsan instant speed draw-two spell that can also be cycled early on if you're looking for a land... -
...or we can cast [card]Winged Words[/card] for cheap if we control a flying creature.
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[card]Scour All Possibilities[/card] is a pricier [card]Preordain[/card], but you can flash it back for a higher storm count.
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We'll be seeing a lot of cards like Scour which have ways to cast them from the graveyard. With additional cast triggers, we can get a lot more value out of each individual card.
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[card]Think Twice[/card] is not only what I tell myself before buying tickets to a Smash Mouth concert, but also an instant cantrip with flashback.
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[card]Deep Analysis[/card] works in a similar manner, trading in instant speed for an additional card.
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[card]Into the Roil[/card] returns threats to an opponent's hand, and you may kick it to draw a card.
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Lacking the cantrip but hitting two targets instead is the venerable [card]Run Away Together[/card]. I tried running away together with my second ex-wife, only for her to run away with my first.
- [card]Step Through[/card] also bounces two creatures, and you can wizardcycle it to find a creature in a pinch.
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If you're flooding and need to keep pace, a land card is a trifle for [card]Oona's Grace[/card]. Discard one to cast the spell with Retrace, and your reward is a brand new card in its place.
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Call me Buster Botley-1, because you're getting a JumpStart™ on learning with [card]Radical Idea[/card] and [card]Chemister's Insight[/card].
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The best card to pitch to a jump-start cast is a land, followed by a retrace spell, then a flashback spell, then a creature. Try not to pitch any instants or sorceries you can't cast from the yard.
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Broke: buying a gaming keyboard to enhance your movement in an FPS. Woke: buying a gaming keyboard to absolutely demolish JumpStart™ Typing.
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Speaking frankly for a bit, am I the only one miffed that this game forces you to use two spaces after a sentence? I could fit a goddamn truck in the amount of space between those sentences, and as a programmer by trade, this stuff matters to me.
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If my everything didn't clue you in, you're listening to a madman's [card]Desperate Ravings[/card], which is card advantage with flashback. Just hope you don't discard a payoff.
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[card]Thrill of Possibility[/card], [card]Tormenting Voice[/card], and [card]Faithless Looting[/card] provide you a little more control over what you can discard, but lack either the flashback or the card advantage.
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[card]Mystic Retrieval[/card] and
Jace Becomes An Asshole Again[card]Flood of Recollection[/card] are great ways to recur spells that can't be cast from the graveyard. -
And once you have a ton of mana from your consistent untapped land drops, use [card]Mind Spring[/card] to refill your hand.
A Motley Crew
Now that we have a business plan, it's time to crew our merchant ship. Unfortunately, because I can't hire current convicts to go pirating again, I'll have to settle for cheap ex-convicts. Sigh.
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[card]Blisterspit Gremlin[/card], [card]Thermo-Alchemist[/card], [card]Gelectrode[/card], [card]Lobber Crew[/card], and [card]Nettle Drone[/card] each tap to deal damage to all opponents and have various ways to untap themselves.
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If you don't want to tap that until marriage, don't worry; [card]Electrostatic Field[/card], [card]Firebrand Archer[/card], and [card]Guttersnipe[/card] have you covered.
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To get extra casts out of your spells, kick the [card]Ghitu Chronicler[/card]
in the nutsor mutate [card]Lore Drakkis[/card] onto a creature you control. -
[card]Vodalian Arcanist[/card] helps pay for spells and [card]Goblin Electromancer[/card] reduces the cost of them.
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With our bevy of useful goblins, [card]Goblin Matron[/card] works well as a tutor here.
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Once we get a lot of mana, we'll need a nice sink for it, preferably a marble one with a double vanity. Use [card]Welder Automaton[/card] to pressure opponents, and [card]Warmonger[/card] to clear out creatures.
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We also won't have any use for our mana rocks. [card]Reckless Fireweaver[/card] will get some value out of them even when you're done ramping, and [card]Embraal Gear-Smasher[/card] will toss them out for damage.
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Add in [card]Havoc Jester[/card] for even more fun!
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Captain's Log
I almost forgot my commander. It's, uh, Adele, the Singer Wind. And that's my $10 Storm deck. I hope you enjoyed reading it as much as I enjoyed writing it. Make sure you like, comment, and subscribe, and don't forget to check out my Twitter and YouTube. Snarky comment regarding the plight of millennials. Self-deprecating half-truth. Ha ha ha. Bye!
Are the parole officers gone? Good. Yar-har, fiddle-de-dee.
???
But Michael, you handsome devil, your deck list doesn't contain a single Pirate.
Did you think this would be one of my deck lists if it didn't have some ridiculous turnabout at the end? It's time to set sail. Chart a course for where I blow your mind.
Profit
It turns out Wizards of the Coast forgot one very important word: combat. That means if, say, [card]Electrostatic Field[/card] were a Pirate, why, every time we cast an instant or sorcery we would get three treasures and the opportunity to cast a card off the top of all of our opponent's libraries!
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[card]Imagecrafter[/card], [card]Amoeboid Changeling[/card], and [card]Mistform Mutant[/card] can make a creature a pirate until the end of the turn.
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Don't play these out early; they'll give up your game plan. It's best to wait and use a haste-granting card like [card]Maximize Velocity[/card] or [card]Expedite[/card] instead.
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[card]Blades of Velis Vel[/card] and [card]Wings of Velis Vel[/card] are instants that also turn creatures into pirates until the end of the turn.
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The spells themselves are all creature types, including goblin and wizard; in other words, they can be fetched with [card]Goblin Matron[/card] or [card]Step Through[/card].
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[card]Wings of Velis Vel[/card] in particular gives flying. Suddenly, Warmonger is immune to its own downside, and Malcolm naturally has flying, leading to a knockout combo.
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Neutralizing that downside is also why we run a copy of [card]Maximize Altitude[/card].
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[card]Trickery Charm[/card], like Seedling Charm before it, also has three relevant modes:
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Make a creature a Pirate.
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Neutralize the "without flying" downside.
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Power good draws in the early game.
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If you want a field full of pirates, [card]Standardize[/card] and [card]Volatile Claws[/card] can make that happen.
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These are great spells to cast before the combat damage step, as all of your creatures will get the effect of Malcolm and Breeches.
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For a more permanent solution, [card]Mistform Mask[/card], [card]Runed Stalactite[/card] and [card]Amorphous Axe[/card] are the best ways to make a man a pirate outside of LimeWire...
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...and did you know you can equip [card]Captain's Hook[/card] to your own creatures as opposed to your opponent's?
At World's End
That's right, landlubber, I never stopped being a pirate. I would sail the black flag. I would plunder your booty. I would download a car. And the best part is it still only cost me $10 to put this whole deck together. You probably already own the vast majority of the cards you need to make your very own Pirateless Pirate Storm deck. See you on the seven seas.
[Commander]
1 Malcolm, Keen-Eyed Navigator
1 Breeches, Brazen Plunderer
[/Commander]
[Creatures]
1 Blisterspit Gremlin
1 Imagecrafter
1 Amoeboid Changeling
1 Electrostatic Field
1 Firebrand Archer
1 Ghitu Chronicler
1 Goblin Electromancer
1 Reckless Fireweaver
1 Thermo-Alchemist
1 Vodalian Arcanist
1 Welder Automaton
1 Embraal Gear-Smasher
1 Gelectrode
1 Goblin Matron
1 Guttersnipe
1 Lobber Crew
1 Lore Drakkis
1 Nettle Drone
1 Warmonger
1 Havoc Jester
1 Mistform Mutant
[/Creatures]
[Sorceries]
1 Faithless Looting
1 Maximize Altitude
1 Maximize Velocity
1 Strike It Rich
1 Flood of Recollection
1 Glimpse the Cosmos
1 Mind Spring
1 Scour All Possibilities
1 Tormenting Voice
1 Winged Words
1 Deep Analysis
1 Mystic Retrieval
1 Step Through
[/Sorceries]
[Instants]
1 Expedite
1 Opt
1 Trickery Charm
1 Abrade
1 Blades of Velis Vel
1 Desperate Ravings
1 Into the Roil
1 Negate
1 Radical Idea
1 Run Away Together
1 Standardize
1 Think Twice
1 Thrill of Possibility
1 Wings of Velis Vel
1 Oona's Grace
1 Volatile Claws
1 Chemister's Insight
1 Hieroglyphic Illumination
[/Instants]
[Artifacts]
1 Runed Stalactite
1 Amorphous Axe
1 Fire Diamond
1 Prophetic Prism
1 Sky Diamond
1 Spell Satchel
1 Captain's Hook
1 Commander's Sphere
[/Artifacts]
[Enchantments]
1 Mistform Mask
[/Enchantments]
[Lands]
20 Island
17 Mountain
[/Lands]
[/Deck]